small-scale violence in the world of warcraft
Showing posts with label teams. Show all posts
Showing posts with label teams. Show all posts

Wednesday, May 22, 2013

beasts of fable in 5.3

when the "elite" pets were introduced in patch 5.2, they were pretty much a joke. i slapped together three beast-damage pets for killing the elite critters, three mechanical pets for the beasts, and three flyers for the aquatics. almost no thought at all, and the beasts of fable were on farm. yawn. the only hard part was the time required to travel to all ten.

yesterday, patch 5.3 made some changes. instead of one quest to kill all ten, there are now three quests, each of which gives the same reward as the original. so you can choose how much time to invest versus how much reward. yay on that.

but the pets themselves were also changed. they have only half as much health, but all incoming damage is cut in half. (their power may also have been increased a bit, but i'm not sure and it's hard to check). for many of the pets this has no net effect - still takes the same amount of damage to kill them. for those that can heal themselves, however, the impact is huge, since the amount of healing was not halved. killing these guys - nitun and dos-ryaga - is now a lo harder. not surprisingly, the official pet battle forum erupted with cries of "it's impossible!" and "gg blizz" and "that's it i'm gonna cancel my account."

but of course, it isn't impossible, as the second wave of posters on the forum pointed out. you just need to make sure your teams are prepared for what they'll be facing. for dos-ryaga it turned out i was already set - i've always sent in my crow first and opened with call darkness (followed by nocturnal strike), and that messed up his healing enough that i didn't notice the difference. nitun, though, he gave me fits for a while. other than trouble the kun-lai runt, my team wasn't damaging him enough to overcome the healing he got when he killed them. so i ultimately brought in the duck of death and my brilliant kaliri - both flyers so his beast attacks were weakened. beast damage, speed bonuses, and predatory strike to finish him off. i'm sure there's more ways to skin this raccoon (the post that said the undead racial bonus negates his healing ability has me intrigued) and i'll try at least a few more of them. what's important to remember is, these battles are puzzles. if your first plan doesn' work, take a step back and try something different. enough thinking and patience, and you'll find a solution.

Monday, January 28, 2013

by fire be purged, sucker

getting into pvp pet battles has been on my list of things to do pretty much since the beginning, but i've never managed to bring myself to do more than dabble. "i'll get serious about it after i finish leveling" i tell myself. well, last week i replied "dude, you've got all the leveling achievements. doesn't that kinda qualify?" to which i did not have a good answer.

a little digging around on the official pet battle forums suggested that a "triple conflagration team" was a good team. the idea is, every pet has at least one attack that causes your enemy to burn - flame breath, scorched earth, flamethrower - and conflagrate, which hits hard, and then hits hard a second time if your opponent is burning. two fire elementals up front: lil' ragnaros and either a searing scorchling (which i don't have - farming for one by doing more molten front dailies currently has zero appeal), a pandaren fire spirit, a spirit of summer, or a fel flame (this is what i went with). backing them up, ready to pounce should your opponent pull out an a aquatic (which do bonus damage against elementals), is a silver dragonhawk hatchling with frog-killing quills active. why silver, as opposed to any of the other colors? because of reasons which i'll talk about later.

so here they are - the pet battle equivalent of a fire mage. no defense, no healing, just lots and lots of kill him before he can kill you. 


so how'd they do? pretty damn well, i thought. over the weekend i picked up eighteen wins, and lost maybe ten or so. couple of the losses came because i derped - hitting conflagrate when the target wasn't already burning, for example - so hopefully that will get better with time. it's not perfect (no team can be) and it's weak against teams sporting undead and critters. teams with multiple aquatics or weather changing abilities can also be problematic. but those teams of triple fff's that are so op that blizz is nerfing them in 5.2? yeah, we ran into one of them. it was delicious.

all-in-all, a successful run. i do think i need to put together some more teams, and rotate them, even if the others aren't as good. the pool of people you battle against tends to be very small, and i'm pretty sure that after winning five in a row, at least one of my opponents figured out what i was up to and put up a team specially designed to beat triple-conflag and ended my streak. (if you hadn't noticed, the game gives the illusion of more opponents by replacing your opponent's avatar with a random one. if you watch the pet names though, you can figure out when it repeats.) so, more teams, different strategies, and hopefully more victories.

that's the plan.

why a silver dragonhawk? speed. most pets have different "breeds" - combinations of power, health, and speed. one breed of silver dragonhawk puts all its eggs in the speed basket and gets  whopping 357 speed, pretty much guaranteeing that it'll go first against anything other than a flying pet (which have a 50% speed bonus). since quills get an extra attack if you go first, i wanted to guarantee that i'd have an edge. i had to buy about a dozen dragonhawks from the vendor before i got one with the right breed (and then level it and find a dragonkin battle-stone). worth the sacrifice in power and health? i think so, but i can't be sure that it isn't simply confirmation bias diddling with my brain. next dragonkin stone i get, maybe i'll put it on a slower, harder-hitting dragonhawk and see how it performs.

Thursday, January 10, 2013

add-on: petbattle teams

one of the add-ons i find really useful is petbattle teams. it allows you to define an unlimited number of teams and then switch a new team in with a single mouse click. in addition to remembering which three pets are on a team, it remembers which three spells you have selected for each pet.

here is what it looks like on my computer:


it creates an extra frame to your pet journal, showing all the teams you have defined. you can see that i've named my teams based on their purpose. i've got four different teams for leveling in the valley of the four winds, each with the pet i'm currently leveling (today it's the scourged whelpling) and two level 25 pets chosen for their ability to carve up critters and aquatics. after each fight, i switch to the next team, and by the time i've used all four the the cooldown on revive pets is up, saving me the trouble of having to find a stable master. you can also see a team with heavy mechanical damage for fighting beasts, and my teams for fighting some of the npc pet tamers. i took this screen shot as i was getting ready to fight the tamer in winterspring (that goblin whose name i don't bother to remember), so that team is currently selected one. underneath the list are buttons for creating a new team, casting revive pets, and slapping bandages on them.

i started using petbattle teams shortly after mists came out. back then, i only had two teams - the six pets i initially leveled. being able to instantly swap between them was a big help even then. now, i have no idea how i'd manage to keep it all straight without it.