small-scale violence in the world of warcraft
Showing posts with label aquatic. Show all posts
Showing posts with label aquatic. Show all posts

Wednesday, May 22, 2013

beasts of fable in 5.3

when the "elite" pets were introduced in patch 5.2, they were pretty much a joke. i slapped together three beast-damage pets for killing the elite critters, three mechanical pets for the beasts, and three flyers for the aquatics. almost no thought at all, and the beasts of fable were on farm. yawn. the only hard part was the time required to travel to all ten.

yesterday, patch 5.3 made some changes. instead of one quest to kill all ten, there are now three quests, each of which gives the same reward as the original. so you can choose how much time to invest versus how much reward. yay on that.

but the pets themselves were also changed. they have only half as much health, but all incoming damage is cut in half. (their power may also have been increased a bit, but i'm not sure and it's hard to check). for many of the pets this has no net effect - still takes the same amount of damage to kill them. for those that can heal themselves, however, the impact is huge, since the amount of healing was not halved. killing these guys - nitun and dos-ryaga - is now a lo harder. not surprisingly, the official pet battle forum erupted with cries of "it's impossible!" and "gg blizz" and "that's it i'm gonna cancel my account."

but of course, it isn't impossible, as the second wave of posters on the forum pointed out. you just need to make sure your teams are prepared for what they'll be facing. for dos-ryaga it turned out i was already set - i've always sent in my crow first and opened with call darkness (followed by nocturnal strike), and that messed up his healing enough that i didn't notice the difference. nitun, though, he gave me fits for a while. other than trouble the kun-lai runt, my team wasn't damaging him enough to overcome the healing he got when he killed them. so i ultimately brought in the duck of death and my brilliant kaliri - both flyers so his beast attacks were weakened. beast damage, speed bonuses, and predatory strike to finish him off. i'm sure there's more ways to skin this raccoon (the post that said the undead racial bonus negates his healing ability has me intrigued) and i'll try at least a few more of them. what's important to remember is, these battles are puzzles. if your first plan doesn' work, take a step back and try something different. enough thinking and patience, and you'll find a solution.

Monday, April 22, 2013

hydra doesn't pvp. except when she does.

hydrargyrum, of the twisted nether blogcast and (when she remembers she still has a blog) almost evil,  is my oldest wow blogging friend. we met back when we were the only two wow bloggers on the now-defunct vox.com blogging / pre-facebook social media platform. long time ago, that was. somewhere along the line one of her alts on my server got lucky and picked up a winter's little helper pet, which she generously gave to me.

for years it sat in my bank or pet book, only coming out on occasion during the winter veil holiday. when we got the ability to name our pets this expansion, christening it "hydrargyrum" seemed the appropriate thing to do. and at some point, even though it was only an uncommon pet with a really strange spell set, i decided to level it to 25. then i found myself with an extra flawless humanoid battle-stone, so i stoned the little gnome because why hell not?

and then the other day i ran across a pvp team comp that caught my eye. kun-lai runt (a very popular and effective pet currently). slow tundra penguin. and winter's little helper. didn't have a penguin of that particular breed, so i substituted pengu - same spells, but a little faster and a little weaker. wasn't worried about it, because i still think that, with certain exceptions, having the right breed is greatly overrated. anywho, three pets, all with the ability to "chill" an opponent, and all with an ability that gets a bonus when hitting a chilled opponent. so how'd hydrargyrum, slide, and grievous muppet do?

they pwned teh face.



over the  course of the weekend they racked up twelve wins against five losses. not too shabby. along the way i picked up the experienced pet brawler achievement. fifty wins isn't a lot, at least when compared to my pve wins, but pvp is still so darn slooooooooow and doesn't offer much in the way of rewards. yet. can only do a few battles before my brain starts pointing out how many opportunities we're losing by not doing other stuff. but still, i have fun while i'm doing it, and i'm looking forward to the pvp achievement grind that will come in 5.3. mostly.

but remember - hydra doesn't pvp*


*old joke. she'll know what i'm referring to ;)

Monday, December 3, 2012

flawless battle-stones

spent a few hours leveling pets in valley of the four winds this weekend. along the way, i picked up three family-specific battle-stones - the kind that can only be used to upgrade pets of a particular family. (note that this contradicts the patch notes, which said family-specific ones only came from battling tamers.) since the valley is full of critters and aquatics, that's what i got. it's kind of unfortunate that the pets most needful of upgrading, because they are really rare and therefore hard to farm for a rare, are also the ones hardest to get a battle stone for. yes magic i'm looking at you - willy needs an upgrade! (apparently you can also get a general purpose battle-stone from battling wild pets, but the odds are super low.)

anywho, when you get one of these stones, the way you use it is as follows: (1) summon the pet you want to upgrade. (2) target the pet. (3) right click on the stone in your inventory. a little clunky, but at least it works. since rare critters and aquatics aren't too hard to find in the wild, i ended up using my stones on quest reward pets that have a distinctive, if not unique, look. so war pug the perky pug, commodore bob the fishy, and peanut all got the goods.

got some traffic from folks looking for the polished battle-stone vendor. you can buy them from commander lo ping in townlong steppes - he hangs out in the niuzao temple, out in the islands. i'm not feeling any need to buy these myself - as many rares as i have at this point, paying to make a pet uncommon is not appealing. but not everyone is me, so if it fits your plans, then rock on.

Monday, November 26, 2012

don't bring three crabs to a darkmoon tonk fight

i haven't done much pet battle pvp'ing yet. it's not that i'm not interested, it's just that i've been busy collecting and leveling and, you know, playing that old-fashioned ordinary wow. but yesterday i had some time and curiosity, so went and dabbled. put together a team, lost a few rounds, went back to other stuff, then came back a few hours later with a slightly team. i had a voodoo figurine, a rare oily slimeling, and a darkmoon tonk. i queued up, and a minute later was facing a team consisting of three rare crabs. i can certainly understand the appeal of crabs for battling. a lot of health combined with shell shield and renewing mists make them quite hard to kill, and as aquatic pets they take 25% less damage from harmful dots. since none of my pets had any flying attacks, this didn't look like a good match-up for me. but i had a secret weapon.

my voodoo figurine and my slimeling didn't fare particularly well. they managed to kill the first crab, but the second one still had more than half its health when it finished them off. and then i brought out the tonk.

the tonk hits hard. very hard. it pays a price for this, in that its attacks have long cooldowns, but that was okay. the crab defenses are primarily effective against mitigating lots of small attacks, and then healing back up over time. so i didn't let it. first round, i hit it with shock and awe, knocking it below 50% health. second round, before it had had time to heal much, i hit it with the ion cannon, which i believe is tied with surge of power as the hardest hitting pet attacks. and we had dead crab number two. now, the cannon left me stunned for the next two rounds and crab number three got in some free shots, but that was all right. again, all i had to do was get him down to about 40% of his health before i died, and then the ion cannon ended it.

i queued up again with the same pets, and apparently no one else on our server was playing, because the game matched us up again. same result - the short-term blasts from the tonk's big weapons secured victory before the crabs' long-term abilities could catch up.

the game put us together again for round three. my opponent was no dummy, and this time he'd switched out one of his crabs for a topaz shale hatchling, which is also defensive but as an elemental would have a strong edge against the mechanical tonk. unfortunately for him though, i'd gone to a completely different team, in which all three pets were capable of doing a lot of damage quickly: grunty, a stripe-tailed scorpid, and a chicken. this time the fight wasn't even close.

so, the moral of the story is, no strategy is going to work against every opponent. had i brought, say, a rabbit to that first fight instead of the tonk, things would have gone very differently and this would be a very different post. but i did bring the tonk, and i timed its attacks to maximize their effectiveness against an otherwise solid opponent. mismatches are going to happen, sometimes in your favor and sometimes not, so try not to be all down on your pets or yourself if things go badly. it's most likely you just went scissors and your opponent went rock.

and blizzard? i hope this "fight the same person three times in a row" thing isn't going to be the norm. maybe we should bring some of that cross-realm technology from lfd and lfr over to pet battles, yes?

Wednesday, October 24, 2012

Pet Profile: Wild Eyes Ramona

Type: Aquatic

Species: Softshell Snapling

Source: Capturable in Valley of the Four Winds. Other turtles have the same or nearly the same abilities.

Interests: Relaxing with a glass of pinot grigio, slow walks along the beach, and beating other pets up.

I captured Ramona as a level 22, and leveled her to 25 as part of the quest for All Pets Allowed. Her combat style is a slow methodical approach, using her high health and defensive abilities to wear her opponent down. When battling she typically opens with Shell Shield (refreshing it every five rounds), then use Powerball until she's got the speed advantage over the enemy. At that point it's hammer away with Bite (pve) or Grasp (pvp) until the end.

She's named for Ramona Singer and her pinot grigio-fuelled "turtle time" dance: